Fill out this form completely. Go to this link for MAC and this link for IBM or compatible. Locate software to evaluate. Choose one of your intended major - minor and grade level and download either demo, shareware, or freeware. Download the software onto your disk or in a desktop file with your name on it.. Download this form, save it as software.html and when you have completed it publish it to your edcentral account.
Name: Valerie Mayra
Day of Class: TR 12:30-1:50
Computer Number: 16
Title of Software: Snakey Math
Author/Publisher: Curry Software
WEB Address: http://www.kidsdomain.com/down/mac/snakeymath.html
Date produced or last modified: 1999
Cost of full program: $12
Amount of intended class time use think you will use
it. Be specific. Since four players can play at a time and each
group would play for about 10 minutes, then the whole class could take turns
playing within an hour and twenty minutes if there was only one computer in
the classroom. They could play while others are working on math homework.
Subject Area: Math
Your intended audience
The intended audience would probably be 5th or 6th grade because
that is when they start to learn multiplication of negative numbers.
Brief description: Snakey Math is a great educational game that students can play with up to four players at a time. The program will provide a problem and four possible solutions. Each player has control of a snake with a group of letters on the keyboard for up, down, left, and right. Once they figure out the answer in their head, they move their snake to the correct answer. The one who gets the right answer get the most points based on how many incorrect answers are left.
Objectives: The objective is for students to develop their multiplication tables and their speed. It also helps them with their multiplication of negative numbers.
Prior Knowledge Required: Students will need to know how to multiply positive and negative integers. They will also need some typing skills because they have to use the keys to move their snake.
Rate the following 10 Criteria: (high, medium or low)
and give reasons as to why you rated this way.
1. Matches with intended curriculum High
because students will be learning how to multiply positive and negative integers,
so the program will mirror the material they are learning. They will
also be learning how to use the brackets in mathematics which the program
also demonstrates.
2. Ease of download High because the program
was extremely easy to download. You just click on the link to the download
and it pops up on your desktop.
3. Clear and concise language High because
the directions were very easy to follow. A student could easily follow
the directions provided by the author. The use of language throughout
the program is appropriate for that age level.
4. Maintain student's interest High because
it is a competitive game that students will love to play. The kids
will get involved and continue wanting the challenge it provides.
5. Learner participation High because the
students are always continually active when using this program. They
are constantly using their brain to come up with the answer and then racing
their snake to get to that answer.
6. Evidence of effectiveness High because
the program rewards students with points ranging in value. The sooner
the student reaches the correct answer, the more points they get which is
effective because it motivates the child to learn his or her multiplication
tables so he or she will know the answers.
7. Objectionable bias Low because the author
is simply motivating students to get involved in mathematics and show them
that it can be fun. There is no bias because the program is created
to get the students enthusiastic about math.
8. Documentation High because
the program provided links to their web page and a link to register for the
full program.
9. Clarity of directions High because the
directions would be very easy for 5th or 6th graders to follow. The
author provides step by step procedures to play the game and also what the
point system is based on.
10. Stimulates creativity High because
the students could come up with similar games to play on their own like basketball
math where they could shoot hoops for points if they get a problem right.
They will think of ways to incorporate math into their everyday games.
Strong Points: It is a very colorful
program and it allows students to learn multiplication of positive and negative
integers while having fun at the same time. The kids won't see it as
a math lesson, but as a fun game.
Weak Points: It is difficult to remember
how many points are rewarded for each correct answer because it is based
on how many incorrect answers are left.
Recommended action: I would suggest using a smaller
number of points for everything instead of hundreds.
Minimum System requirements: 68020 or better
or PowerPC, System 7